In Hi/Lo poker an Ace counts as a low card when you are calculating the low part of the board. In fact, the Ace is the best possible low card, then the Deuce, then the Trey. Thus the Ace is doubly important in Hi/Lo games it is the best card for the low side of the pot as well as for the high end. What Does It Mean in Poker? The nut low is the best possible low hand in high-low split games. In many poker variants, the nut low is the wheelstraight, A-2-3-4-5. Low hand poker meaning. Lowball or low poker is a variant of poker in which the normal ranking of hands is inverted. Several variations of lowball poker exist, differing in whether aces are treated as high cards or low cards, and whether or not straights and flushes are used. See more at Wikipedia.org. The rules of Omaha hi-lo is usually played with a 'qualifier' for the low hand, meaning all of the cards making up a low hand have to be ranked eight or lower. That's where the 'split-8-or-better'.
Recommended Blackjack Casinos. The Wizard endorses these 3 casinos to play blackjack for real money. Blackjack for Beginners. Our beginner's guide to Blackjack is an introduction into the world's most popular casino game. Latest no deposit casino bonus codes usa. Blackjack Tools. Looking at the blackjack chart, the blackjack strategy card tells us to stand whenever you have 17 points or more in your hand, regardless of what the dealer is showing for an up card. Poker social club mcallen tx shooting. Reduce the value of your hand by one point to 16, and the chart says to stand when the dealer's up card is a 6 or lower.
Assume that in a six-deck CSM with all the discards ('muck' in the above sited article) placed back in the CSM immediately at the end of every round, the true count at the beginning of each round is zero. You have no knowledge of any previously-used cards when you place your bet - no cards have been shown for this round - they're all in the CSM.
If there is a twelve or sixteen card 'buffer' such that you can know for sure that the last twelve or sixteen cards from the previous round are not yet reentered into the shuffle, then whatever the running count is, you must divide that count by six, since you only know about sixteen cards from the entire six-deck shoe. (Technically, divide by 5.692308, since that's the precise number of decks remaining in the CSM after sixteen cards have been shown.
5.692308 is a constant in this play, since the number of cards no longer in play will always be no more than sixteen. Assume that the dealer keeps more than one round out of the CSM and that he then mucks 20 or 30 cards, even 52 cards, and the lowest the divisor is going to get should be no lower than five.
The running count would need to be +20 before the true count would reach even +4. That running count of +20 would need to be reached by counting as few as sixteen cards.
That's the thought experiment that I figure makes counting a CSM a waste of time. Maybe someone can think about it differently and present a scenario which sounds like it makes sense.
Someone else ought to be able to do some simulations that assume a 'window' of 12, 16 or 52 cards in a six-deck shoe and present some real math that tells us.
Until that happens, I'm staying away from CSMs.
- Page 2 of 177